Invite people

Sending an invitation, what happens while it is unanswered, and how to cancel one.

Inviting someone takes their work email and a role. They get a message with a link, and they are in as soon as they use it. The link is good for seven days.

Every plan includes unlimited users, so there is no count to keep an eye on while you invite. The one exception is a workspace close to the operational limit of 100 people: then the invite dialog shows which place you are about to use — Seat 91 of 100 — so the limit never comes as a surprise. See Seats.

While it is unanswered

An invitation you sent sits on the Workspace page with the rest of the people, marked as invited. If they have not opened it, ANVL says so: Invited · never opened. That is usually the answer to did they get it? — an unopened invitation is almost always a spam folder, not a decision. Once the link has run out, the row says the link has expired instead.

An unanswered invitation counts toward the limit until it is accepted or cancelled. Two things you can do with it:

Send again

Sends a fresh invitation to the same address. The previous link stops working. Use it once you have checked the address is right.

Free the seat

Cancels the invitation. ANVL asks once, in the row, before it does — Free it or Keep it. The person loses access to this workspace; if they already had an ANVL account, that account is untouched. Use it when the person is not joining, or when you spelled the address wrong.

If you got the address wrong, free the seat and invite the right one. Sending again to a wrong address just resends to the wrong person.

Removing someone

From their row. Removing takes them out of the workspace; their account stays. It does not delete what they made — their presentations and pages stay where they are, because they belong to the workspace, not to them.

Who can do this

Inviting, changing roles and removing are all admin actions. If you are an editor and someone needs to be added, an admin has to do it.

Still stuck? Write to hi@anvl.work and tell us what you were trying to do.